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Niels' Portfolio!

Hello! I am Niels. I love code, pixels and interactivity, and I've done stuff with them.
Here, let me show you!

About me

Born in midst of our cheesy centre, Gouda, I am about as Dutch as you can get, though that isn't particularly descriptive. A few short years after this happy occasion (according to my parents, at least), we moved to a small village in North Holland where I went to primary school. Usually, I spent most of my time there watching out the window, severly disliking the boring tasks we were set. After that, I finished High School (HAVO) with two fingers up my nose whilst hacking the school computers with my free hand. I briefly deliberated moving up to the next level, VWO, but frankly I couldn't be bothered with more of the same, except a little harder.

I started studying Mechanical Enigneering which didn't turn out to be my cup of tea so I switched to Technical Business Management, during which I had my main focus on internal logistics. After earning my Bachelor of Engineering title I decided to gain some more in-depth knowledge about myself and head to art school. Given my deep interest in digital media and computer programming I went with Digital Media Design, a field of study which fuses computers (or any thing digital, really) and art into a relatively new form of expression. Enjoying myself thoroughly, I graduated and walked away with both the Bachelor of Art and Technology and European Media Master of Arts titles.

During my Master Thesis I researched and developed a responsive painting based on genetica. I have had the honour to exhibit this work in the famous Van Gogh Museum in Amsterdam.

When we were working on our respective graduation projects in 2008, a few fellow students and me started our own interactive agency, Catch Interactive. My usual tasks include concept design, technical direction and, of course, programming. Catch Interactive has since worked for clients such as Forbo Flooring, Icova, Mokum Mariteam, Dissident-wear and VNU Exhibitions.

I am fond of anything that exceeds the current paradigms of gaming and interactive experiences. In arts, my main focus is the building of installation art, perferably for use in public buildings and spaces. I believe that by placing art in a public space I can entertain and please people when, for example, waiting for their train to arrive and thus enhance their experience of an otherwise less interesting moment.

I also believe that using digital arts commercial messages can be made fun again and can offer people experiences that they voluntarily engage in. In my ideal world, all advertisements are fun rather than intrusive, so people will enjoy them instead of despise them.

When not working, among other things I enjoy cooking and eating the result of that labour, reading, watching films, taking walks in the forest and playing games (and generally thinking about games and how they can be used for learning).

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Interactive

I've worked on a few interactive installations. Most of the software is written in Flash, often using webcams or Arduinos to get that pesky computer out of the way.

Life
Responsive painting
A painting which responds to its surroundings, this ever-changing landscape explores the basic principles of evolution.
Concept design, Technical realisation, Art direction (realisation by StarsDesign)
Interactive Floor
Forbo Flooring
Interactive Presentation
Due to the large collection of available dessins, Forbo Flooring cannot all show them life-size. We developed an interactive floor which uses projection to show the dessins at about 4 by 3 metres in size.
Concept design, Technical direction, Prototype programming, Research
Catch Interactive
Kite-flying game
DOC Stap
Trade fair installation
To attract visitors to the stand of DOC Stap, an educational institution, we developed a game using which one litterly has to get higher up. By pulling the ropes the players had to manoeuvre their virtual kite trough a sky filled with obstacles such as birds, thunderclouds and UFOs in order to fly as high as they could.
Concept design, Technical direction, Programming (ActionScript 3), Electronics
Catch Interactive
Eyecatcher
EcoVision & Greenpoint Solutions
Trade fair installation
EcoVision and Greenpoint Solutions asked for an eyecatcher to promote their Ecopers and Swill Tank. Using the life-size canvas print and interactive display which reacts to passers-by we caught the visitors’ attention to these solutions for underground waste storage.
Concept design, Technical direction, Programming (ActionScript 3)
Catch Interactive
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Internet!

Various different websites have benefitted from my skills. Most of my work has been on the back-end, though interactivity on the front-end side of things is also from my hand. Mostly ActionScript 3 work and a little JavaScript. I am currently honing my JavaScript kung-fu, as it is finally taking off and enabling broadly accessible interactive interfaces.

Dissident-wear
Dissident-wear
Branding website
Dissident-wear is an ode to people with remarkable achievements. By creating striking prints, the label focuses in on the various forms of pain and suffering still inflicted to both our planet and its habitants in modern day life. For their internet presence, we developed a bold websites which is an interactive showcase of all the collections that Dissident-wear offers, representing their style and attitude.
Concept design, Technical direction, Programming (ActionScript 3, PHP), Implementation in our CMS
Catch Interactive
Mokum Mariteam
Mokum Mariteam
Branding and informational website
We've created this website for Mokum Mariteam. It promotes their new project to transport cargo through the Amsterdam canals in a eco friendly way. We've both designed and built the website. Next to that we also did the complete corporate identity.
Technical direction, Implementation in our CMS, Programming (PHP, ActionScript 3.0)
Catch Interactive
Content Management System
Catch Interactive
Content Management System
Due to our very specific requirements to Content Management Systems we decided to build our own, this being more economical than adapting an existing CMS or licensing an expensive one.
Technical direction, Programming (PHP, JavaScript, ActionScript 3)
Catch Interactive
City Media Rotterdam
Inqubative
Branding website
City Media Rotterdam wants to become the virtual reflection of Rotterdam by placing video displays in the city. To attract and inform investors created a glossy branding website. The design and animations are based on the City Media Rotterdam logo.
Technical direction, Programming (ActionScript 3)
Catch Interactive
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and this, too!

That which does not fit shall fit here.

Komt een vrouw bij de dokter
Rozenstraat Film
Remote controlled computer animations
For the film 'Komt een vrouw bij de dokter' (Stricken) by Reinout Oerlemans we were asked to create several computer animations simulating computer interactions. Some were remotely triggered to show up on cue.
Technical direction, Programming (ActionScript 3, AIR)
Catch Interactive
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